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Red Steel 2 - Gaming Reviews, News, Tips and More. Kotaku.
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Red Steel 2 | |
---|---|
Developer(s) | Ubisoft Paris |
Publisher(s) | Ubisoft |
Series | Red Steel |
Platform(s) | Wii |
Release date(s) | JP May 27, 2010 NA March 23, 2010 EU March 26, 2010 AUS March 25, 2010 KO June 3, 2010 |
Genre(s) | First-person shooter, Beat 'em up |
Mode(s) | Single-player |
Input methods | Wii MotionPlus + Nunchuk |
Compatibility | 4 Playable |
GameIDs | RD2X41, RD2J41, RD2P41, RD2K41, RD2E41 |
See also... | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.
For those who have not experienced the power of the MotionPlus accessory, this bundled package includes both the game and the Wii MotionPlus controller adapter for instant access to the action.
- 1Problems
- 2Enhancements
- 3Configuration
Problems
VP6 Videos
Red Steel 2 uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
Wii MotionPlus
This title requires the Wii MotionPlus add-on. Dolphin prior to 5.0-10056 was not capable of emulating the Wii MotionPlus; the only way to play this game was to use a real, physical Wii Remote with Wii MotionPlus add-on or a Wii Remote Plus controller. See issue 4282. Resolved with Wii MotionPlus emulation implemented in 5.0-10056 and later.
Enhancements
Distorted Cutscenes
Use of Anisotropic Filtering results in distortion of cutscenes.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Anisotropic Filtering | 1x | |
Force Texture Filtering | Off |
Version Compatibility
The graph below charts the compatibility with Red Steel 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-11827(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r5190 | Windows 7 | Intel Core i7-920 @ 4.05GHz | ATI Radeon HD 4890 | The game runs great but when moving around the processing issues in the game result in the game lagging when turning your character around as you will see in the video. Overall this game runs very well but please note you do need a real Wii Remote with Wii MotionPlus attached to play this game on dolphin. Red Steel 2 on Dolphin Wii/GC Emulator (1080p HD) | iNexXxuS |
4.0-4808 | Windows 8 | Intel Core 2 Quad Q6600 @ 2.4GHz | AMD Radeon HD 6850 | GOOD, not perfect but good. | NoIdea |
5.0 | Linux 4.8.15 | Intel Core i5-4690 | AMD Radeon R7 250E | Almost perfect emulation. On GNOME use Pulseaudio backend for smooth FPS. Small glitches with VP6 playback on cutscenes and tutorial videos. | lmello |
![Steel Steel](http://lh4.ggpht.com/_RU8vXW4WLqU/TJoaFtyzMlI/AAAAAAAAVDc/0RTSDu2K24E/sherif.jpg)
Gameplay Videos
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Red_Steel_2&oldid=166966'
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